Guide 05

Work precisely with snapping and measurement

Control the working RL, place vertices on exact design or surface targets, and check the resulting three-dimensional distance.

Open Incline Web
LevelBeginner
Time12 minutes
Screenshot buildIncline Web 0.2.0

Step 01

Prepare a small, unambiguous scene.

Load the PIDB layer that will receive the new geometry and, for surface work, load the required triangulation. Use the Explorer to unload unrelated layers or surfaces that overlap the work area. Snapping honours what is visible, so a tidy scene makes the intended target easier to acquire and the result easier to inspect.

Prerequisites

You need an open PIDB with a loaded active layer. To practise surface snapping, also load a triangulation beneath the design area; to practise point or line snapping, keep suitable design geometry visible.

Select the destination in the top toolbar’s Layer field. Zoom close enough to distinguish individual strings, vertices, and surface features. The selected cursor mode will affect drawing and measurement tools, but it does not move existing objects simply by being enabled.

Step 02

Set the regular cursor’s working RL.

Enter the required value in the top toolbar’s Z field. The field is in metres and defines the horizontal plane used by the regular cursor. With Cursor: Regular selected, a point or polygon vertex is placed where the pointer ray meets that plane, making it the right mode for a constant-RL crest, toe, pad, or boundary.

Watch the status bar while moving across the viewport. Its E, N, and RL readout confirms the candidate coordinate before you click. If you need to borrow an existing object’s elevation, hover visible geometry and press the backquote key (`); Incline copies the picked Z into the Z field, rounded to four decimal places. Confirm the value rather than assuming the visually nearest line has the intended RL.

Incline top toolbar with the Z elevation entry field highlighted before drawing.
The Z field defines the placement plane for the regular cursor; read the entered value before starting a stroke.

Step 03

Choose the target type, not just the nearest pixel.

The four cursor buttons on the bottom toolbar are mutually exclusive. Regular uses the Z plane. Snap to surface ray-casts to the nearest visible loaded triangulation beneath the cursor. Snap to line targets polyline segments, resolved road centre lines, and triangulation edges. Snap to point targets point objects, design vertices, road vertices, and triangulation vertices.

Choose the narrowest mode that describes your intent. For example, use point snapping to join an exact endpoint rather than line snapping somewhere along its segment. When Incline has a valid target, a highlighted snap marker appears at the candidate location. In a snap mode, a drawing or measurement click is ignored until a target has been acquired; that safeguard prevents an unsnapped point from silently falling back to the working Z plane.

Mine design over a loaded topology in Incline, with the Cursor: Snap to surface tooltip identifying the bottom-toolbar control.
This control-identification view shows where to enable Snap to surface; acquire the highlighted target marker in the viewport before every placement click.

Step 04

Place and finish a snapped polygon.

Select Create Polygon from the left toolbar, then choose the required cursor mode. For a boundary draped over terrain, use surface snapping and move slowly enough to see the snap marker before each click. Every accepted vertex stores the target’s full E, N, and RL; the Z field does not flatten vertices obtained from a snap target.

Place vertices in boundary order and avoid unnecessary points on straight runs. To finish, click the first vertex again for an immediate closed polygon, or press Enter and choose Closed in the Finish Polygon panel. Use Open only for a string that should not receive a closing segment. If the wrong target is acquired, press Escape to discard the in-progress stroke and correct the visible layers or snap mode before redrawing.

Incline viewport with a polygon being completed and the Finish Polygon panel offering Closed and Open choices.
Finish a boundary deliberately: close polygons that represent areas, and leave only true strings open.

Step 05

Measure between controlled endpoints.

First select the cursor mode appropriate to the endpoints, then choose Measure distance, the ruler near the right end of the bottom toolbar. Click the first endpoint and move towards the second; Incline previews a measurement line between the first cross and the current cursor. Click the second valid target to lock the result.

The viewport label reports the straight-line three-dimensional distance in metres to three decimal places. This is not merely a plan distance: any RL difference contributes to the value. A third click begins a new measurement, replacing the earlier pair. Measurement is a temporary inspection tool and creates no PIDB object. It is unavailable while Flying Mode or Slice View is active, so return to the ordinary orthographic workspace first.

Mine design over a loaded topology in Incline, with the Measure distance tooltip identifying the ruler on the bottom toolbar.
This control-identification view shows the ruler location. Set the snap mode first, then acquire and click two valid targets to display the result.

Step 06

Verify the geometry from more than one view.

Orbit to an oblique view and inspect the new polygon for sudden vertical jumps, doubled-back segments, or a vertex attached to the wrong surface. Return to plan with Reset view, then use point or line snapping to re-measure a representative edge. If surface snapping keeps choosing an upper surface, unload or hide that surface temporarily; only visible, unfrozen targets participate.

Finally, switch back to Cursor: Regular so the next task does not inherit an unintended snap requirement. Check the active layer, save the PIDB, and remember that the Z field may now contain a value copied with the backquote shortcut even though snapped vertices used their target elevations.

Outcome

You can distinguish plane placement from geometric snapping, create a polygon whose vertices use deliberate XYZ targets, and validate its true spatial distance without adding measurement objects to the project.

Next guideEdit and organise design geometry →